Factsheet

Developer:
Zeitglas Games
Based in Zurich, Switzerland

Release date:
Q1 2022

Platforms:
PC / Mac

Website:
https://sanatoriumgame.com

Regular Price:

TBA

Description

Set in a fictionalized version of the 1920s where the lines between modern psychiatric treatment and pseudoscience are still muddy at best, Sanatorium is a card-based workplace adventure where you test, diagnose and treat patients.

History

Development of Sanatorium initially started in early 2020 as a bachelor project at the Zurich University of the Arts (ZHdK). After successfully graduating with the prototype of Sanatorium, Sebastian Riedi decided to continue the project. In 2021 development is still going on with a growing number of team members.

Features

  • Card Based Adventure Hybrid Gameplay
  • Branching Story Campaing with Mulitple Stories
  • Diagnose, treat and "heal" patients with archaic methods or choose to be gentle
  • Each patient file is a card puzzle of symtoms hidden and visible
  • Story Campaign with 4 Chapters
  • Branching Story with multiple Endings
  • Endless Play Mode with rising difficulty
  • Over 100 Symptom, Illnesses and Treatment Cards

Videos

Trailer YouTube

Gameplay Video YouTube


Images

download all screenshots & photos as .zip (30MB)
keyvisual_smaller.png
Sanatorium_Patienten_02.png
Sanatorium_Patienten_03.png
Sanatorium_Shop_05.png
Sanatorium_Treatment_04.png
sriedi_sanatorium_1.png
sriedi_sanatorium_3.png
sriedi_sanatorium_keyvisual_square.png
sriedi_sanatorium_keyvisual.png

logo

Awards & Recognition

  • "Nominee Advancement Award, Nominee Advancement Award, Nominee Advancement Award, Zurich University of the Arts Department Design" Zurich, 6 June, 2020


About Zeitglas Games

Boilerplate
Zeitglas is a Studio currently in it's early founding stages. Currently realising SANATORIUM as it's first game also working on 2 other unannounced projects.

More information
More information on Zeitglas Games, our logo & relevant media are available here.


SANATORIUM - A Mental Asylum Simulator Credits

Sebastian Riedi
Business & Development, Game Design

Fabian Hunziker
Artist, Character Art, Enviroment Art

C├ędric Schlegel
Composer ,Soundtrack


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks