It has been a long time since the last developer diary and to be honest, there has been a lot of developing and not a lot of journaling going on.
We’re excited to announce that from today onwards, we’re a full-time 2 employee studio. This means we will be able to intensify development on the game.
We’ll be releasing new developer diaries more frequently in the future.
Our company Zeitglas is based in the Swiss Game Hub in Zurich, where we are the neighbors of people like Stray Fawn, Indoor Astronaut and our good friends from Ninoko.
Running a game studio in Switzerland is difficult, high burn-rates and a constant pressure to deliver a hit with each game, but we believe we can.
We believe that “Sanatorium” is a game that needs to be made.
We believe that there are many games we can and should make.
How to support us:
Likewise, we also have opened the Discord Server to the public. As we are preparing for Gamescom 2022 we are constantly looking for testers so don’t hesitate to join the Discord and ping @se_b_o.
The steam page for “Sanatorium” will be available before the end of July.
I’m so happy to finally dedicate all of my time to Zeitglas and “Sanatorium” and it will be so exciting to do it all with you.
Getting into the mood
During the last few months I started to do new visuals as well as reworks of some of the existing visuals. In the final game there will be many more illustrations, animations and cutscenes.
My goal is to pick up Sebastian’s style of the early prototype and combine it with my own visions. The flat poster-like illustration style is a lot of fun, but also difficult. The most difficult challenge is to find the right balance between abstraction and detail.
I think we are on the right track.