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Set in a fictionalized version of the 1920s where the lines between modern psychiatric treatment and pseudoscience are still muddy at best, Sanatorium is a card-based workplace adventure where you test, diagnose and treat patients.
Your dear Auntie Patty has been admitted to a mental asylum. As an imposter, you try to get her out of the sanatorium.
As a freshly recruited doctor, without a medical license, you try your best at treating patients without being discovered as a fraud. Your ultimate goal being to bring good old Auntie Patty home safe. You will use patient files to assess symptoms and order them into a chart to form a diagnosis and recommend treatment. At the end of the day your work will be reviewed, and you will learn if your decisions helped your patients or possibly made the matter worse.
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Today I would like to say a few words about the setting and world of Sanatorium.
What treatments and tests are historically accurate? How do we do research?
It has been a long time since the last developer diary and to be honest, there has been a lot of developing and not a lot of journaling going on.We’re excited to announce that from today onwards, we’r
The game is set in a fictionalized version of the 1920s, and what would be more 1920 than an Art Déco?
The style is often used by games, especially for 3D. But very often it is reduced to the design of interior and objects only, while keeping characters in another style.